JOSEPH SEIFERT
Real-Time Cinematics • Virtual Production • Motion Capture
Experience operating mocap stages from calibration through live capture. Focused on capturing clean performance data that translates reliably into production.
Designing and building cinematic scenes with a focus on camera, composition, and performance. Turning ideas into clear, real time visuals.
Supporting real time workflows that bridge creative direction and technical execution. Helping teams visualize and iterate quickly in a live environment.
Previsualization for an Ironman VR Gameplay Trailer commercial created entirely in Unreal Engine, featuring a fully built, lit, and animated animatic to establish tone, pacing, and shot design. The previs helped align the director and production team early, reducing guesswork and clarifying creative direction. It also provided set designers with a clear visual foundation to build from going into production.
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