Building Cinematic Experiences in Unreal Engine
 
 

JOSEPH SEIFERT

Real-Time Cinematics • Virtual Production • Motion Capture



 
 
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and I love…

 

Motion Capture

Experience operating mocap stages from calibration through live capture. Focused on capturing clean performance data that translates reliably into production.

Real-Time Cinematics

Designing and building cinematic scenes with a focus on camera, composition, and performance. Turning ideas into clear, real time visuals.

Virtual Production

Supporting real time workflows that bridge creative direction and technical execution. Helping teams visualize and iterate quickly in a live environment.

 
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My work focuses on real time cinematics, virtual production, and motion capture, where creative and technical thinking come together. I shape performances and design scenes in Unreal Engine, helping teams visualize ideas through clear workflows and modern production.

 
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previsualization

Previsualization for an Ironman VR Gameplay Trailer commercial created entirely in Unreal Engine, featuring a fully built, lit, and animated animatic to establish tone, pacing, and shot design. The previs helped align the director and production team early, reducing guesswork and clarifying creative direction. It also provided set designers with a clear visual foundation to build from going into production.

Catherine Riccardo

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Laura Mitchell

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